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국가과학기술정보센터(ScienceON) 특허검색
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1 GAME MACHINE / SAMMY CORP
PROBLEM TO BE SOLVED: To provide a game machine capable of deleting game information without being extremely deviated to an advantageous situation or a disadvantageous situation to a player and retaining the storage of game information to be output to the outside.SOLUTION: Storage means for various types of game information includes: a game history information storage area in which game history information output in response to a request from a player is stored; and an information determination information storage area in which information to be referred when determining a start of an ART (Assist Replay Time) game is stored. When a game history deletion mode is set in power activation (step Ss134, YES), the game machine deletes the information of the game history information storage area and the determination information storage area according to the deletion instruction (step Ss136, YES→Ss138) and, when a setup change mode is set (step Ss140, YES), after changing a setup value, deletes the information of the determination information storage area (step Ss142, YES→Ss144).
2 SERVER SYSTEM, INFORMATION DISTRIBUTION SYSTEM, AND SERVER DEVICE / FAITH INC
PROBLEM TO BE SOLVED: To attain ranking totaling of the number of downloads by considering the use history of content data used by a plurality of sites.SOLUTION: Different sites are managed by each of a comprehensive site server SS and a plurality of individual site servers IS-k. Then, history data showing the download history of content data downloaded from any individual site server IS-k by the user of a portable telephone set MP-k are transmitted from the individual site server IS-k to a comprehensive site server SS, and ranking is totaled by the comprehensive site server SS. Then, the ranking data showing the total result are generated by the comprehensive site server SS, and the generated ranking data are distributed to the portable telephone set MP-k.
3 SLOT MACHINE / SAMMY CORP
PROBLEM TO BE SOLVED: To provide a game machine capable of deleting game information without extremely biasing a situation advantageous to a player and a situation disadvantageous to the player.SOLUTION: Storage means of various kinds of game information includes: a game history information storage area for storing game history information outputted in accordance with a request of a player; and an information determination information storage area for storing information referred to in determination of start of an ART game. When a setting change mode is set on power-on (YES for step Ss 140), only information stored in the determination information storage area is deleted after a change in a setting value (YES for step Ss 142 → Ss 144), and the information stored in the game history information storage area is held.
4 GAME MACHINE / SAMMY CORP
PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing player's interest in a game incidental to an original game, and capable of accurately providing history information relating to the incidental game.SOLUTION: On power-on of a game machine, when stored history information relating to a pseudo game performance is referred to (step Ss 148), and a value of a pseudo unit game count PG is larger than that of a count R stopped on a winning line L in a stored pattern combination of 'red 7-red 7-red 7' (YES in step Ss150), the value of R is cleared (step Ss 152). When the value of the pseudo unit game count PG exceeds the maximum pseudo unit game count, namely '7', (YES in step Ss154), '1' is subtracted from a stored value of a pseudo game performance start count PD (step Ss 156).
5 GAME MACHINE / SAMMY CORP
PROBLEM TO BE SOLVED: To provide a game machine capable of deleting game information without being extremely deviated to an advantageous situation or a disadvantageous situation to a player.SOLUTION: Storage means for various types of game information includes: a game history information storage area in which game history information output in response to a request from a player is stored; and an information determination information storage area in which information to be referred when determining a start of an ART (Assist Replay Time) game is stored. When a setup change mode is set in power activation (a step Ss140, YES), after changing a setup value, the game machine deletes only the information stored in the determination information storage area (a step Ss142, YES→Ss144) and retains the information stored in the game history information storage area.
6 KARAOKE SYSTEM / BROTHER IND LTD
PROBLEM TO BE SOLVED: To provide a karaoke system that a user can request re-song of a karaoke music certainly, and convenience and entertainment for the user is improved.SOLUTION: A karaoke system has: a process SS15 detecting a group validation state that multiple users including an applied user and an application user utilizing-authenticated; a process SS25 memorizing a song history of the applied user when the group validation state is detected; a remote controller 35 accepting an encore application to the applied user by the application user for a music included in the song history of the applied user; a process SS35 memorizing the encore application; a process SS60 detecting that after the group validation state is cancelled, the encore application to the applied user is memorized and becomes the group validation state newly; and a process SS65 informing the applied user of an encore corresponding to the memorized encore application when the new group validation state is detected.SELECTED DRAWING: Figure 4
7 KARAOKE SYSTEM AND PROGRAM FOR KARAOKE SYSTEM / BROTHER IND LTD
PROBLEM TO BE SOLVED: To request singing again of karaoke music while making signing as a disclosure condition of a requester.SOLUTION: A karaoke system includes: a procedure SS15 for detecting a group authentication state utilized and authenticated by a plurality of users including an application user to be responded and an application user; a procedure SS25 for storing a singing history of the application user to be responded when the group authentication state is detected; a remote control 35 for receiving an encore application to the application user to be responded by the application user for music included in the singing history of the application user to be responded; a procedure SS40 for performing an encore notification corresponding to the received encore application; and a procedure SS55 for disclosing a name of the application user to the application user to be responded when the application user to be responded performs the encore singing corresponding to the notified encore application.SELECTED DRAWING: Figure 4
8 GAME MACHINE / SAMMY CORP
PROBLEM TO BE SOLVED: To provide a game machine capable of outputting original game history information without deteriorating taste of a game.SOLUTION: If 'blue 7' symbols are lined up (a step Ss406, YES) when all reels are stopped, even when starting any of a sub RB (Regular Bonus) and a promotion sub BB (Big Bonus) (a step Ss408, YES), the game machine adds 1 to a value of the number SRB of producing sub RBs (a step Ss412). If the promotion sub BB is started (a step Ss422, YES) when the value of the number SBG of games during the sub bonus reaches 20 (a step Ss418, YES), the game machine subtracts 1 from the value of the number SRB of producing the sub RBs and adds 1 to the value of the number SBB of producing sub BBs (a step Ss426).
9 NETWORK SELLING SYSTEM AND NETWORK SELLING SERVER / POCKET CARD CO LTD
PROBLEM TO BE SOLVED: To provide a network selling system and a network selling server for reducing human labor spent for slip control and budget control of a purchaser side user.SOLUTION: A settlement server SE-S1 provides information on a commodity and service provided by supplier servers ISS1 to ISSk, and SS1 to SSl for terminal units M-PC, and PC1 to PCm of the purchaser side user, and places an order with the corresponding supplier servers ISS1 to ISSk, and SS1 to SSl by accepting an order. The settlement server SE-S1 controls transaction history information including the order content, a transaction amount, and a delivery state with respective groups G1 to Gn of the purchaser side user, and provides the transaction history information according to a request from either of the terminal units M-PC, and PC1 to PCm in the respective groups.COPYRIGHT: (C)2004,JPO
10 INDIVIDUAL INFORMATION UTILIZATION SYSTEM / YAMAHA CORP
PROBLEM TO BE SOLVED: To identify a customer without letting the customer carry his or her ID card, etc., and to provide attractive services utilizing individual information by extracting voiceprint information corresponding to the voiceprint of a speaker from an inputted voice. SOLUTION: Voice is inputted to a microphone 1 provided in a KARAOKE device 6. A voice analysis part 2 extracts KANA(Japanese syllabary) information Ss indicating a key word and formant information Fs from the voice signal Vs. A DB management part 4 retrieves a key word from an ID information DB according to the KANA information Ss and further narrows down the retrieval according to the formant information Fs to specify the ID number of the customer. With this ID number, an individual information cache is accessed to retrieve the individual information. A service machine 11 generates, for example, a message sound making the atmosphere climax by making use of history information on selected music stored as individual information on each customer and history information on scoring results.COPYRIGHT: (C)1997,JPO

ScienceON '논문' 검색

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ScienceON 논문 검색
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1 SS Canberra - an Illustrated History
WATERWAY PUBLICATIONS LTD , 1997 ; Vol. 32 , Issue 9
2 SS Yongala: a history and site inspection
WATERWAY PUBLICATIONS LTD , 1988 ; Vol. 1988 , Issue 9
3 The Voice of the SS: A History of the SS Journal Das Schwarze Korps
JSTOR , 1988 ; Vol. 93 , Issue 2
4 The History of the SS 'Totenkopfdivision' and the Postwar Mythology of the 'Waffen SS'
Emory University , 1973 ; Vol. 6 , Issue 4
5 History and Memory: Commemorations for SS <i>Edmund Fitzgerald</i>
SAGE Publications , 2012 ; Vol. 24 , Issue 1
6 The Distorted History of USS PUFFER (SS 268)
SAGE Publications , 2006 ; Vol. 2006 , Issue 7
7 Waffen-SS Armour in Normandy: The Combat History of SS-Panzer Regiment 12 and SS-Panzerj&auml;ger Abteilung 12, Normandy 1944
Global War Studies , 2013 ; Vol. 10 , Issue 1
8 Book Review: <i>The SS: A New History</i> by Adrian Weale
SAGE Publications , 2012 ; Vol. 19 , Issue 1
9 Athenian Democracy Refosunded: Xenophon’ss Political History in the Hellenika
Brill , 2009 ; Vol. 26 , Issue 2
10 The Nuremberg SS-Einsatzgruppen Trial, 1945&#x2013;1958. Atrocity, Law and History
Taylor Francis , 2013 ; Vol. 35 , Issue 3

ScienceON '보고서' 검색

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ScienceON 보고서 검색
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1 차세대 원자로 고온 구조건전성 평가를 위한 SIE ASME-NH 프로그램 개발 및 사용자 설명서
이재한 , 한국원자력연구소 , 2006

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